Godot 2D Basics: Underwater Shooter Part 2 - Auto-Spawn Enemies, Score System & Explosions

Опубликовано: 11 Июнь 2024
на канале: Maksym Postument
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Welcome to the second part of our Godot 2D Basics: Underwater Shooter tutorial series! In this video, we'll continue building our underwater shooter game by adding advanced features such as automatic enemy spawning, a dynamic score system, and exciting explosion animations. This step-by-step guide covers:

Auto-Spawn Enemies with Marker2D: Learn how to automatically spawn enemies in your game using Marker2D nodes, ensuring a continuous challenge for players.
Creating and Visualizing a Score System: Implement a score system that increases every time an enemy is defeated and displays the score on the screen.
Adding Explosion Animations: Make your game more visually appealing by adding explosion animations for both enemies and the player upon defeat, using the 11 Free Pixel Art Explosion Sprites from CraftPix - https://craftpix.net/freebies/11-free...

Whether you're a beginner or looking to expand your Godot skills, this tutorial has something for everyone. Follow along and enhance your underwater adventure game!

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I'm currently enrolled in the awesome "1-Bit Godot Course" by Heart GameDev (https://courses.heartgamedev.com/p/1-...) and creating videos based on what I've learned. Join me as I explore game mechanics, coding tips, and more. Don't forget to like, subscribe, and hit the bell icon to stay updated with my latest adventures in game development!


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