In this tutorial, we will cover how to bring in an assert textured in Substance 3D Painter into Unreal Engine 5 and Render it. Portfolio: https://www.artstation.com/rbgore
00:00 - Intro
00:31 - Checking the Normal Map Format in Substance 3D Painter
01:33 - Exporting Texture Maps from Substance 3D Painter
03:47 - What is a Packed Map?
04:34 - Opening Unreal Engine 5
05:44 - Creating a New Level
06:40 - Importing 3D Model
08:07 - Organization and Naming & Content Browser
08:56 - Setting up 3D Model in Level, Outliner, and Details Panel
09:51 - Setting up Skylight
11:04 - Fixing Auto Exposure & Setting up Post Process Volume
13:51 - Importing Texture Maps
14:57 - Packed Map (Metalness, Roughness, AO)
17:05 - Creating Material
19:45 - Viewport Clipping Issue
20:23 - Staging (Position object & Backdrop)
22:36 - Setting up 3 point Lighting
32:17 - Adjusting Backdrop Material
33:35 - Adding the Emissive to the Material using Blueprints
37:15 - Creating Material Instance
40:38 - Setting Up Camera
43:08 - Post Process Volume Overview
49:07 - Creating High Resolution Screenshot
49:43 - Saving Project
51:00 - Setting Visibility
51:17 - Outro
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