This tutorial will go over making a color managing system and improving on what was briefly created in the previous part. Each actor will be able to use the merged, last or first laser hit.
Over the course of this tutorial, the system will include redirecting lasers, bouncing lasers, conditional activation, inverting the system, external control and more. I hope you enjoy!
Showcase -
• Definitive Lasers (Reflect, Colors, e...
Music used -
FEELS LIKE HOME - FLY WITH ME by LAKEY INSPIRED
/ lakeyinspired
Subscribe for more Unreal tutorials - / @patsanoob
Project Files will be available when the last part releases -
/ patsanoobyt
Discord - / discord
You might also enjoy the Lidar tutorial -
• Lidar Scanner Tutorial
Timestamps -
00:00:00 - Introduction
00:00:36 - Color Override
00:01:42 - Color Enum
00:03:51 - AC_Handler Color
00:05:07 - Get Visible Color
00:08:40 - Add & Remove Laser
00:10:23 - Set Laser Color
00:13:43 - Testing color pass by
00:14:17 - Fix AC_Bounce
00:15:53 - Fix spawn color
00:17:05 - Testing color pass by #2
00:17:39 - Interface Update Laser params
00:19:12 - Recalculate Color
00:21:48 - SC_Emitter Color
00:22:16 - Set Laser Color change
00:22:59 - AC_Bounce
00:23:37 - Test complete color system
00:23:51 - Bug Fixing (AC_Handler)
00:24:35 - Bug Fixing (A_Laser)
00:25:00 - Bug Fixing (SC_Emitter)
00:26:00 - Can Spawn Laser
00:27:16 - It's working!
00:28:38 - Outro
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