This episode I go over how to export a character from Make Human, import it into Unreal Engine, retarget the animations to the new skeleton, take that retargeted animation into Blender and finally fix up some of the remaining bone issues and take it back into Unreal. Enjoy!
Make Human: www.makehuman.org
Blender: www.blender.org
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HUGE thanks to Matthijs de Rijk for giving us these meshes to use in our projects! Please, go check out his Facebook page as well as his website, it's the least you can do for the free buildings!
☛ www.facebook.com/MrTheRichArt
☛ www.mrtherich.com
☛ Download: http://bit.ly/3pg-rtsbuildings
The Bitly link for the download will instantly download from my dropbox. Enjoy and visit Matthijs!
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★ RTS Playlist: • UE4 RTS Tutorial Series
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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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♦ Unreal Engine Version: 4.12
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
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