This is a tutorial for beginners to show what kind of 3d primitives we have in the software. I'll show you how to create them and also how to modify. We are going to use 3Ds Max, but this knowledge can be used in any 3D software.
Welcome to Upside Down - the channel for those who are interested in 3D Art.
I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.
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