In this video, we will peer inside the unity3d newBehaviourScript. at the point when you make content, unity3d gives a default name to it that is newBehaviourScript which has 3 primary things in it. To start with, we have all the gathering references that unity3d has given us. then, at that point, we have the Beginning capability and Update capability. Begin capability in unity3d will run on the absolute first casing while Update capability will run on each edge all through the game in unity3d.
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