Make A Game Like Pokemon in Unity | #46 - Saving/Loading

Опубликовано: 02 Май 2021
на канале: Game Dev Experiments
8,099
284

Welcome to Part 46 of Make a Game Like Pokemon Series in Unity. In this video, we'll look at how to save and load our game data. We'll start by saving simple data like players position and whether a trainer is defeated or not.

Download the saving system asset from here
https://github.com/GameDevExperiments...

I created this saving system while following this course by GameDev.Tv
https://bit.ly/udemyrpg

Join my Patreon to support this series and get access to the Complete Project files ( which also contains some advanced features that are not covered here)
  / complete-project-39632268  

Script files for each part of this series (You can use this to compare with your script and find any mistakes)
  / script-files-for-38708232  

Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...

0:00 - Intro
0:47 - How the saving system works
1:45 - The course from which I learned to create this saving system
2:07 - Different scripts in the saving system
2:46 - Mark the player as a savable object
5:16 - Save the player's position
12:10 - Save/Load when S and L Keys are pressed
14:32 - Test saving/loading player's position
16:01 - Save trainer's state

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