How to Drink Blood in Dwarf Fortress Adventure Mode
Four ways to become a Vampire in Adventurer Mode:
*The classic method is slaying a vampire and drinking their vampiric blood (or simply attacking them, causing them to bleed and then drinking their blood off the floor), which immediately turns you into a vampire.
*Playing as a species of animal people able to suck blood out of people with a bite attack (a leech man, a tick man, a female mosquito man, etc) allows you to become a vampire by successfully biting and sucking the blood out of a living vampire during combat.
*by toppling statues of your god/s in a temple or sanctuary. Toppling a statue in this way will lead you to being cursed: the curse will be either vampirism or werebeast transformation.
*OUR WAY of acquiring the vampire curse is to find an altar with a suitable set of divination dice and roll it until the gods are enraged and curse you for your insolence. After receiving a message stating "Do not tempt fate.", another roll of the dice will transform you into either a werebeast or vampire. As above, the curse is random, and reloading will give you a different curse.
Vampire Advantages:
-On becoming a vampire, Strength, Agility and Toughness are doubled.
*(idk if this is in the beta yet) all warm, blood-bearing bodies that you can't directly see from your position will appear as ☼ tiles.
-After becoming a vampire, you become invincible to zombies, since you're now an undead night creature.
-Vampires do not need to eat, nor drink (normal fluids), nor sleep. As an adventurer, this is a huge advantage -But you must now feed on creatures blood.
-Vampires also do not need to breathe and do not tire. They can swim as long as necessary and cannot drown, even to the extent of being able to swim oceans. A sufficiently skilled and armed vampire is essentially immortal.
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In adventurer mode, dice can be found and used for divination by the player. Each die will have a series of words, images or numbers, the former two influenced by the deity's spheres. Effects are tied to the specific number or image on the die, but are unique to each specific divination practice (which several dice may share, however). Therefore, rolling the same number or image on the same die after the time since the last divination has expired will result in the same effect. A die with a large number of faces can have several numbers or images that produce the same effect (such as bad or good luck curses). Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number or image (but not their effect). Only dice found in shrines have any effect. Dice taken in character creation can be rolled, but won't have any special effect, giving only "You roll." text, without any additional text, as they lack any numbers or images to show after the roll.
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