In OpenGL Shaders, we use column-major arrays.
In FORTRAN, they use column-major arrays.
But in C/C++, also in most other programming language,
they use row-major arrays.
Mathematically, we not need to concern much about
row-major or column-major arrays.
But if we want to transfer C/C++ 2D or 3D arrays
to OpenGL shaders, we have to be extra-careful about row-major and column-major.
In this episode, I will explain how to declare Column-Major array in C++.
Row- and column-major order
https://en.wikipedia.org/wiki/Row-_an...
Chapter 05. Data - Page 158
OpenGL Superbible: Comprehensive Tutorial and Reference 7th Edition
https://www.amazon.com/OpenGL-Superbi...
Prerequisites:
050 - Must-Know Problem Solving Technique - Binomial / Multinomial Expansion / Theorem
• 050 - Must-Know Problem Solving Techn...
049 - How to Solve Integer Equations
• 049 - How to Solve Integer Equations
048 - The Most Common Algorithm Pattern - Enumerate Ordered Integer Partitions in C++
• 048 - Most Common Algorithm Pattern ...
[Discrete Mathematics] Integer Partitions
• [Discrete Mathematics] Integer Partit...
Download Source Code:
Episode 051 - Row-Major vs. Column-Major Array, How to Create Column-Major Arrays in C++
http://sourcecode.talkplayfun.com/cpp...
Episode 050 - Must-Know Problem Solving Technique - Binomial / Multinomial Expansion/Theorem
http://sourcecode.talkplayfun.com/cpp...
Episode 049 - How to Solve Integer Equations
http://sourcecode.talkplayfun.com/cpp...
Episode 048 - The Most Common Algorithm Pattern - Enumerate Ordered Integer Partitions in C++
http://sourcecode.talkplayfun.com/cpp...
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