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Using the power of the Commander X16, a newly released 8-Bit computer I've begun the process of building a brand new 8-Bit block game. Through some heavy programming I designed a chunk loading engine in 6502 assembly. But because there weren't any great tile designing tools for the X16, like YYCHR for the NES, I had to make them myself. The links to my tile maker is available below. However, after designing a chunk rending engine with tiles, I realized that it looked terrible. I tore it out and replaced it with a new method of rending using the X16's bitmap mode. Although it uses more video memory, the isometric blocks look much better. And most of the code from my first attempt could be recycled, so nothing ended up being a waste. More updates are soon to follow so stay tuned.
Share your ideas and be first in line for the Beta test at / inkboxathenaeum
Additional Resources:
X16 4bpp and 8bpp tile and palette editor:
https://notin.tokyo/X16tiles
3D ant attack footage
• Ant Attack Walkthrough, ZX Spectrum
This video was sponsored by Brilliant
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