In this tutorial, we will be learning how to setup a stamina system with sprinting and regen for your Unreal Engine 5 project using simple techniques. Using this method to update the stamina is a lot more optimized compared to creating a binding as the bindings are called very often but using this method your stamina will only be updated when an event dispatcher is called. In just a few easy steps, you will have a stamina system which will regen when not being used. We will be using Blueprints to Follow along with step-by-step instructions and you will have a optimized working stamina system in no time! UE5 Tutorial, Unreal Engine Tutorial.
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