How Nintendo Solved Zelda's Open World Problem

Опубликовано: 09 Май 2023
на канале: Game Maker's Toolkit
2,713,496
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To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.

=== Sources ===

How the "Open Air" world was created... | Gamer.Ne
https://www.gamer.ne.jp/news/20170901...

Legend of Zelda: Breath of the Wild has become a game... | IGN Japan
https://jp.ign.com/cedec-2017/16928/n...

The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer
https://gnn.gamer.com.tw/detail.php?s...

The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer
https://www.4gamer.net/games/341/G034...

Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress
https://game.watch.impress.co.jp/docs...

The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo
   • The Making of The Legend of Zelda: Br...  

The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon
https://www.theverge.com/2017/3/6/148...

=== Credits ===

Music provided by Epidemic Sound - https://www.epidemicsound.com/referra... (Referral Link)

=== Subtitles ===

Contribute translated subtitles - https://amara.org/videos/eB3GnQWpxx4M/


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