The big question. Unity just made huge changes to their pricing model by adding a new "Runtime Fee". Let's break it down with an actual example and see how much money you're going to be charged.
🧮 Platform Fee Calculator I Made
https://docs.google.com/spreadsheets/...
🔗 Links from the Video
Price Change Announcement: https://blog.unity.com/news/plan-pric...
Price Change FAQ: https://unity.com/pricing-updates
NEW FEE STRUCTURE:
Unity has updated their fees after this video game out! Here's a summary of the new structure:
• Unity Personal: Free up to $200k rev. No runtime fees. No Unity splash screen required anymore.
• Unity Pro: Can choose either runtime fee OR 2.5% rev share after $1M/yr. Not retroactive. Installs and rev are now self-reported.
https://blog.unity.com/news/open-lett...
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🥽 Join the VR Creator Club: https://skool.com/vrcreatorclub
⌚ Timestamps
00:00 Disclaimer
00:43 Unity's Runtime Fee
01:29 New Pricing Table
04:28 A realistic example
05:57 What about Unreal Engine?
06:45 Plan and engine comparison
08:41 Why did Unity add this fee?
09:32 Are you complaining or creating?
#vr #vrdev #unity
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