It's time for the Principled BSDF! If you ever do any materials work inside Blender, you'll come across this since it's the default shader. It's got a lot of controls and options you can play with, so it might be a bit overwhelming. In this video, I'll go through every part of it and connect it to the real world, so you can use this to create any materials you want!
Also, I have a Patreon! Come support me there if you want:
patreon.com/ltfilm
0:00 Intro
0:23 Distribution Method
1:49 Base Color
2:08 Subsurface Scattering
6:13 Metallic
9:09 Specular and Specular Tint
11:07 Roughness
11:59 Anisotropic
12:55 Sheen
13:26 Clearcoat
13:55 Transmission and IOR
14:07 Transmission Roughness
14:32 Emission
15:01 Alpha
15:43 Tangent
16:17 Normal
23:39 Clearcoat Normal
24:57 I forgot to mention my Patreon!
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