Procedural Nodes (part 6) - Getting variety from the texture nodes in Blender

Опубликовано: 27 Май 2020
на канале: Sam Bowman
40,310
1.7k

Link to textures as well as the shorthand to create them - https://imgur.com/a/dbIcbnZ

If you don't feel like making them you can buy these textures in a pack - https://gum.co/RjPMS

All blend files also available on Patreon.

Patreon - https://www.patreon.com/user?u=43779525&
Discord -   / discord  
Instagram -   / ​  
Reddit -   / ​  
Artstation - https://sambowman.artstation.com/​
Gumroad - https://gumroad.com/sambowman

This video teaches you how to use voronoi, musgrave, and noise textures to create a variety and different textures.

This is meant to lead into another tutorial about making procedural textures, but will also help you get more used to the basic noise textures in blender if you're not already familiar with them.

Intro: (0:00)
Noise Texture: (0:16)
Voronoi Texture: (0:53)
Musgrave Texture: (4:04)
The Vector Line: (5:22)
Replacing Textures: (7:07)
Plug Into Factor: (7:44)
Add A Math Node: (8:06)
Change Mapping Node: (8:29)
Example 1: (8:40)
Example 2: (9:57)
Example 3: (10:59)
Example 4: (12:10)
Example 5: (13:13)
Outro: (14:50)


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