Hello everyone and welcome to this tutorial for Unreal Engine 5.1. I struggled a lot with glass in unreal, and I never found a tutorial that would explain to me everything I needed to know in order to create such a realistic material, so I had to figure it out, mostly on my own. And in this tutorial, I want to share my knowledge with you so you can create a very realistic glass material for your projects. If you want the best results that you can get, then I strongly recommend using the path tracer, if you're not doing a realtime project. Anyways, I hope you liked this video, and if you did, subscribe for more.
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Chapters:
00:00 - Intro/ Gaming channel
00:25 - Basic glass material
03:48 - Translucency setting
04:40 - Colored glass
05:55 - Architectural glass
08:14 - Add surface imperfections
12:59 - Final results
11:39 - Outro
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