Java 3D Game Development 39: Component Based Architecture

Опубликовано: 12 Сентябрь 2014
на канале: ThinMatrix
20,386
478

3D Opengl Game development log videos with commentary about my indie Java RPG game.

This week I worked on restructuring the entity hierarchy in the code to use a component based architecture.

Good explanation of component based architecture in games: http://www.raywenderlich.com/24878/in...

If you're interested in contributing models/artwork/music in a few weeks time then send me an email to [email protected] and let me know what you'd be willing to help me with. :)

The game is written in Java, and uses LWJGL and the Opengl API.

My Youtube Channel:    / thinmatrix  
Follow me on Twitter:   / thinmatrix  
Facebook Page:   / thinmatrix  
Check out the game on IndieDB: http://www.indiedb.com/games/socuwan

Contact me: [email protected]

Music:
Kevin MacLeod - "Wallpaper"
Kai Engel - "Walking Stars": http://freemusicarchive.org/music/Kai...


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