Use my link today to get $250 off of the Polygence program! https://bit.ly/3xnA7Qw
s o c i a l s ☕
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Discord: / discord
Instagram: / chicken_marsella
Twitch: / marselluh
Twitter: / marselluhbot
business inquiries: [email protected]
s u p p o r t 👏
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Patreon: / marselluh
programmer merch: https://nullref.co/
Join the club: https://rainysun.day/
my book list (affiliate): https://www.amazon.com/shop/marselluh...
g e a r (affiliates) 🖥️
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Keyboard: https://amzn.to/3PQgQOB
Mouse: https://amzn.to/3AICXT5
Monitors: https://amzn.to/3PJZkvI
Chair: https://amzn.to/3AJ9oAQ
Desk: https://amzn.to/3pFJ8AX
Mic: https://amzn.to/3wq8Xc1
Camera: https://amzn.to/3QNZKT5
gear store: https://www.amazon.com/shop/marselluh...
d e s c r i p t i o n 🔥
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Chapters:
00:00 - intro
00:28 - branding my dream game
01:29 - improving NPC combat
03:03 - quest design
04:05 - improving development tooling
05:42 - voice acting practice
06:11 - outro
Code Monkey video about damage popups: • POLISH your Game with Damage Popups! ...
Here are the fantastic pixel artists I get most of my pixel art assets from:
https://finalbossblues.itch.io/
https://pimen.itch.io/
Check out my other devlogs:
Devlog 1: Building My Dream Game • Building My DREAM Game: Devlog
Devlog 2: Game Development is Hard • Game Development is HARD: Devlog
Devlog 3: Developing my Indie RPG is Confusing • Developing My Indie RPG is CONFUSING:...
Devlog 4: Gods and Spells in My Indie RPG • Gods and SPELLS in My Indie RPG: Devlog
Devlog 5: Is My Indie Game Fun? • Is my 2D Indie Game FUN? Devlog
Devlog 6: Regrets Building My Dream Game • REGRETS Building My Dream Game: Devlog
I apologize for the time between devlogs, but welcome back! Throughout this devlog, I wanted to primarily focus on the topic of branding, as well as improving NPC automated combat.
In a previous devlog, I mentioned that my game was tentatively called the Time Lord Accord. Which in retrospect, was a terrible name. My dream indie game is now called Muster (tentative)!
I've also been working on some draft logos for the game.
In terms of actual game development, I matured the NPC automated combat. I really wanted to focus on making the automated combat more engaging and satisfying. There are now floating popups for damage and status effects. Additionally, I've added ranged archers and spell casters for extra troop diversity. Finally, I added particle effects to ranged projectiles and trail renderers to melee weapons, to make everything pop a bit more. I refactored a lot of the backend NPC movement, because it was starting to get slightly unmaintainable.
I've also thought about trying to improve my animation workflow. I have so many spritesheets I want to use, but having to create the same 4 walk animations for each texture is extremely time consuming. If you are familiar with a way to keep the base animation the same from a spritesheet and just change out the sprites, that'd be greatly appreciated.
Lastly, I've been thinking about implementing a minigame system as a side game functionality. For example, various townspeople may have fun minigames and tasks for you to complete, and as reward you'll get a certain number of troops. I have yet to implement this system, so let me know what you all think in the comments below!
Thank you all for the support, and comment down below any suggestions for future devlogs, videos, or game dev tips!
This video is sponsored by Polygence.
#devlog
#gamedev
#gamedevelopment
c r e d i t s 🎵
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Sleepy Fish - Pond Sketch https://chll.to/a7628c78
Plusma, Guillaume Muschalle - Pampaya https://chll.to/5aa255f8
Enzalla - Morning View https://chll.to/144d74e2
d i s c l a i m e r
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I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.
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