Let's take an introductory look at lock-and-key procedural content generation. Using a lock-and-key framework to procedurally generate content, you specify paths of progression for the player in your games. Roguelikes, narrative games, and really any sort of game where you want the player to advance via a series of steps (whether linear or non-linear) can be modeled and created this way.
Intro: 00:00
Definition: 00:56
Big key locks: 01:43
Small key locks: 02:38
Stateful locks: 03:49
A sample technique for generating content: 04:36
Limitations: 07:14
Spatial methodologies: 09:09
Conclusion: 10:57
Video transcript and code snippets shown in the video available here: https://shaggydev.com/2021/12/17/lock...
Metazelda repo: https://bytten-studio.com/devlog//201...
IRDC 2014 - Roguey-Locks and the Three Graphs: • IRDC 2014 - Roguey-Locks and the Thre...
Unexplored's unique cyclic graph generation technique: https://www.aiandgames.com/2021/01/28...
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