In this Unreal Engine 5 tutorial, we’ll create a dynamic waypoint system that lets players drop markers on the ground and displays the distance in meters between the player and the marker. This system is perfect for navigation mechanics, level design, or open-world exploration games.
What You’ll Learn:
🔹 Creating a Widget Blueprint to display the marker
🔹 Animating the UI for a floating effect
🔹 Spawning markers dynamically and binding them to player input
🔹 Fixing UI scaling issues and making markers always face the player
🔹 Bonus: Changing marker colors dynamically using randomization
This tutorial uses an empty Third Person Project in UE5, making it beginner-friendly and easy to follow.
💡 Why This is Useful:
Whether you’re working on an RPG, survival game, or battle royale, having a waypoint system helps players track locations and distances easily. This method ensures UI responsiveness, clean animations, and performance optimization in Blueprints.
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💬 Drop a comment if you have any questions or suggestions!
Chapters:
⏳ 0:00 - Introduction
🖼️ 0:24 - Creating the Widget Blueprint for Markers
🎞️ 2:07 - Adding UI Animation for Floating Effect
🔹 3:27 - Creating the Blueprint Actor for Waypoints
🎮 5:55 - Binding the Marker System to Player Input
⚙️ 7:03 - Fixing Widget Scaling & Switching to Screen Space
🎨 7:49 - Bonus: Randomizing Marker Colors for Customization
🏁 8:50 - Wrapping Up & Outro
resources: https://rambod.net
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