This was a nightmare, I probably spent more time on this one than the other 6 combined. I also discovered/remembered that because transcendence sets your max HP to 1, fall damage only deals 1-2 damage, As well as healing being heavily nerfed shield build was viable. next is the final eclipse level, and I'll probably stream that one so the entire run of my eclipse 8 can be recorded (I have a tiny hard drive)
Modifiers:
[1] Ally Starting Health: -50% (start with 50% health on each stage, but you can still heal back to normal amount, so it could be bugged? I thought it would halve my max for the whole run)
[2] Teleporter Radius: -50% (doesn't really change anything)
[3] Ally Fall Damage: +100% and lethal (captain has no mobility, so this was a HUGE change. I couldn't go to the void on stage 1 like I normally do and if I don't have at least 1 hopoo feather or the head set you literally can't beat the game because you have to jump down from the boss arena at the end.)
[4] Enemy Speed: +40% (these bastards wont stand still enough for my orbital strikes to hit and also FIRE ELITE TRAILS)
[5] Ally Healing: -50% (healing beacon not as good but still better than the nonexistent natural regen. didn't know I could have 1/2 of a HP until now)
[6] Enemy Gold Drops: -20% (hackerman saves time, but I'm still only using one)
[7] Enemy Cooldowns: -50% (you are ded not big soup rice)
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