This GDScript Functions tutorial is suitable for Godot Game Engine Beginners. Begin your GDScript code here!
#GDScript #GodotEngine
GDScript is a scripting language by Godot Game Engine that is based on Python. A function is a block of code that performs a task. For example, you may have a function to display the player's score. You may also have a function to determine if the player passed a level. Understanding GDScript Functions is essential to understanding programming with Godot Game Engine. In this beginner-friendly tutorial, I will explain how to use GDScript Functions.
GDScript Functions - Godot Game Engine Beginner Tutorial (Web Tutorial): https://www.codingcommanders.com/godo...
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GDScript Functions are helpful for many reasons.
Reuseable Code: Functions allow you to write code once and reuse it again and again.
Limited Variable Scope: A variable's scope is where the program can access that variable. Functions are a way to limit your variable scope. When you declare a variable inside of a function, that variable only lives inside that function. This means no code outside of the function can change the variable's value.
Focus: Functions allow you to write code one block at a time. You can focus on writing and testing one function without worrying about the rest of your application.
Readability: Separating your GDScript code into individual functions makes your code much more readable.
Organization: Functions organize your code into reusable code blocks.
GDScript Functions all belong to a class. Classes are a way to group together related functions and variables. Functions can also be referred to as methods and variables can also be referred to as properties. By default, GDScript functions return null. If you want a function to return a value, you will have to create a return statement.
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