Renderman pxrSurface for beginners | Glass Absorption (pt10) Renderman houdini

Опубликовано: 10 Июнь 2024
на канале: Meshmen Studio
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In this introduction to pxrSurface for Houdini, we look at the glass absorption and glass scattering to simulate tinted and internal colouring in glass and liquids. The series is recorded in SideFX Houdini but the principles work for any Renderman DCC

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