Game Info
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Developer: Arc Developments
Publisher: Grandslam
Year of Release: 1992
Game Review & Impressions
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There are some game genres that aren't naturally suited to longplays, with golf golf simulations being one of them. This video started out as a request to capture some footage to a fellow Amiga fan with a writing project, but I figured I might as well play through all of the available courses for the hell of it.
The only golf simulation I really played to any great degree back in the day was Links 386 Pro on PC, which was pretty darn good. Access Software, the developers of said title, already had a wealth of experience in the golf space through their endeavours with the Leaderboard series, and Arc Developments clearly fancied taking a slice of the stroke-play pie with Nick Faldo's Championship Golf. It's a very solid experience too, featuring attractive graphics and a generally solid golfing experience, albeit with one or two quirks. You get a choice of two different 18-hole courses (plus a secret 9-hole course set on Mars if you enter the code "MAJORTOM" on the title screen) to play through, stroke-play or match-play game modes, plus choice of seasons which affect the wind speed and state of the course. You can also choose to play against a CPU player if desired, although I would recommend avoiding these until you have a solid degree of experience under your belt and understand the controls and physics.
Having chosen your desired game options and clubs with which you wish to play, it's time to take to the fairway. Despite the game's age, pretty much everything about the user interface is intuitive and familiar. The layout of the current hole and wind-speed can be accessed to the right of the screen, while your available clubs are available on the left. The power of your golfer's stroke can be adjusted by clicking on the power scale located bottom-left, and your stance can be adjusted to bank your shot around obstacles. Taking a shot displays a two-stage power gauge, which requires the player to click the mouse when the slider reaches the marked segments on the gauge. Clicking whilst the slider is in the first zone will apply wrist snap, which adds extra power to the shot, which the second segment affects the straightness. Mistiming the shot will cause the ball to hook or slice, which invariably results with it landing in the rough, a bunker or water trap.
When it comes to problems, my only real complaint is limited draw distance and size of the graphics, which make it particularly difficult to predict where your shot will end up, at least not without consulting the hole overview. A few too many strokes, especially those from the tee, end up being being blasted blindly into the distance and just hoping that you aimed in broadly the right direction. The physics for putting are also a little bit on the wonky side, with gradient overlay being more a graphical feature than a practical one.
Despite these niggles, I think Nick Faldo's Championship Golf does an admirable job at recreating a realistic golfing experience, at least for the time of release. If you're a fan of the sport, this is definitely worth a look.
Chapters
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00:00 Intro
01:25 Course 1: Royal Palms
16:14 Course 2: Cheswick National
28:36 Secret Mars Course (Arcos 9)
#golf #amiga #longplay
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