Part Three in this series goes into my method for retargeting prototype animations to help rough out a game's mechanics, we're going to start by importing the Unreal mannequin model and their starter animations, then we're going to take those animations and re-target them to work with our Kenney model.
This series is geared towards people moving over from Unity3D and into Unreal, but you can still follow along if you've no experience in game development.
Thank you to https://kenney.nl/ Kenney for the artwork we will use in this tutorial series.
The animation pack we're using in this episode (Free): https://www.unrealengine.com/marketpl...
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00:00 Introduction + Bobble Heads
00:20 What we're doing
00:37 Fixing the camera
01:04 Unreal Animation Starter Pack Intro
01:35 IK Rigs
02:20 Chains and Chains
03:30 IK Goals
05:30 Retargeting the animations!
06:40 Testing out the animations
07:47 Exporting animations
09:00 Setting up the new blend space
10:49 Tweaking the animation blueprint
12:16 Final Result
12:37 And now for something completely different
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