[Genshin Impact] Three-Realm Banquet of Stillness - 8150, Limited 4-Stars

Опубликовано: 21 Июнь 2023
на канале: Hitotsuoboe
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A gauntlet of high-powered bosses with a few new tricks all await you. You'll need equal amounts of strength and setup to counteract what these beasts are going to throw at you.

You lead off with the Crackling Thunder Manifestation. It has some new mechanics with its initial phase involving various new bolt attacks, but you can just as easily push it to its standard targeted phase by staying near it. Just be sure to dash toward the Manifestation when it releases its electric AOE - lines of powerful bolts cover the area outside that explosion, and you don't want to be in their way.

The Thunder Manifestation has some clones accompany it for its attacks. It summons clones to cover more area during its spin attacks - you can run past the Manifestation to be safe and still have the clones miss you. It also has clones provide more coverage for its aimed set of five bolts, but that still doesn't stop you from just running past the Manifestation or dodging at a distance.

The Manifestation can also decide to take to the air to drop three sets of bolts, one of which is always aimed at you. Dodging should be trivial here as long as an electric pylon isn't chasing you at the time.



The Heavy Assault Pack Aeonblight Drake is next, and its traits demand that you bring an archer with you. It has powerful explosion attacks at its disposal now, but all of them can be disrupted by shooting cores.

Before managing the core attacks, you need to mind the Drake's headbutt combo, as it now unleashes a wave of ground bombs in the process. You'll want to run around the Drake to keep away from these added threats.

When the Drake charges up to gain an elemental resistance, breaking its Core doesn't stun it like usual. It will instead gain heavy resistances and go airborne - here, you need to break the various cores on its head, chest, and wings to bring it down. Prioritize the head and chest cores whenever they get exposed - the wing cores are always vulnerable, and it's possible for the Drake to use its machine guns, during which neither the head or chest cores are exposed.

Once you bring it down, keep your aim on it once it gets back up from its stun. It plans to follow up by preparing a strong, AOE explosion around itself... but has to expose its head core to succeed, letting a well-aimed arrow shut the move down.



The Booming Bathsymal Vishaps are last, and they still do a fine job of limiting your chances to attack them. The Vishaps have to be defeated within a few seconds of each other or the downed Vishap will revive, so balance your damage output as the fight progresses.

The Vishaps can summon a pillar to the center of the arena that they can use as a perch, letting them shoot slow-moving Primordial Shower bolts. A Geo or greatsword user can damage the pillar quickly to bring the Vishaps down on their backs. Make good use of the opportunity to strike here - the pillar will only be summoned once.

The Vishaps also introduce a new combination attack, using a mix of conical Electro blasts with targeted Cryo icicles. Prioritize keeping yourself in the safe quadrants, but the Vishaps are rather exposed to attack here if you can find opportunities to strike. Unlike with their combined laser attack, there are no Superconduct bursts keeping you out of the center.



0:00 - Characters and Modifiers
0:12 - Thunder Manifestation
5:05 - Aeonblight Drake
8:21 - Bathysmal Vishaps
14:19 - Character Stats


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