DownloadLink to this model:
https://blendersteve.gumroad.com/l/fv...
In this Geometry Nodes 3.1 tutorial, I'll show you how to represent animated blood cells or platelets flowing through a vein. You can control the speed of the red platelets with Geometry Nodes, as well as their number and rotation speed. The vein itself can be changed in shape and length by editing a path. The materials of the platelets and the vein are 100% procedural. This tutorial is part of the "Blender for Scientists" series.
00:00 Intro Geometry Nodes Animated Blood Cells
00:30 Modelling the Blood Cell
04:08 Blood Cell Material
06:00 Creating the Vein Path
07:16 Distribute the Blood Cells along the Vein Path
24:15 Creating the Vein
27:18 Vein Material
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