A quick game design video about the three fundamentals of fun. What is fun? How can you create it? Why is pressing buttons in video games any fun at all? Whether you're making games or just playing them, this should give you an introduction into the fascination psychology of fun.
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This video is based on the work of other smart people. Flow by Mihaly Csikszentmihalyi, Actionable Gamification by Yu-Kai Chou and Rules of Play by Katie Salen and Eric Zimmerman.
The two games I showed as examples are One Finger Death Punch and Outer Wilds.
Hope you enjoy the video. Take care! :)
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