Depth Buffer Explained! Painter's Algorithm?

Опубликовано: 01 Январь 1970
на канале: RGBguy
4,654
208

In this video, we'll take a deep dive into one of the most fundamental concepts of computer graphics - the depth buffer. The depth buffer, also known as the z-buffer, is a crucial tool used in 3D graphics rendering to determine the depth of objects in a scene and ensure that they are displayed correctly on screen.

Throughout the video, we'll use visual examples and interactive graphics to help illustrate the concepts and make them easier to understand. Whether you're a seasoned graphics programmer or just getting started in the field, this video will provide a solid foundation for understanding one of the most important concepts in 3D graphics - the depth buffer.

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Contents:
0:00 - Intro
0:15 - Before Z buffer
2:45 - Problems of Painter's Algorithm
3:35 - How Z buffer solves the problem?
7:02 - Pros and Cons
8:00 - More uses of Z buffer
8:25 - Outro


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