This is Part 2 of how to Create and Use Joints in Maya.
(All techniques and tools used in these tutorials work for all Maya versions)
So, Want to learn about joints, what they are used for and how to work with them effectively inside maya? then this video tutorial is for you.
Joints are the building blocks of skeletons and their points of articulation. Also, joints have no shape and therefore can not be rendered. Each joint can have one or more bone attached to it, and more than one child joint. Joints let you transform a skeleton when posing and animating a bound model.
Bones do not have nodes, and they do not have a physical or calculable presence in your scene. Bones are only visual cues that illustrate the relationships between joints.
So if you want to learn more about joints then feel free to watch this video tutorial where you'll learn everything that you need to start working with them effectively.
And if you want to see how we create joints in maya and use them in a real project for 3D Animation, check out my complete 3D Character Rigging Tutorial in Maya on this link:
🔥🔥 https://www.udemy.com/course/characte...
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🔻 Learn 3D Rigging For Complete Beginners 🔻
🔵 Game Character Rigging for Beginners in Maya:
https://www.udemy.com/course/game-cha...
🔵 Learn Facial Rigging for Beginners in Maya:
https://www.udemy.com/course/facial-r...
🔵 Character Rigging for Beginners in Maya:
https://www.udemy.com/course/characte...
🔵 The Beginners Guide to Rigging in 3ds Max:
https://www.udemy.com/course/the-begi...
🔵 Facial Rigging for Beginners in 3ds max:
https://www.udemy.com/course/facial-r...
🔵 Character Rigging for Beginners - Advanced Hand Rigging:
https://www.udemy.com/course/advanced...
🔵 Character Rigging for Complete Beginners:
https://www.udemy.com/course/3d-riggi...
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