Learn how to create an optimized sprint and stamina system in Unreal Engine without using Event Tick! Most tutorials rely on Event Tick, but that approach hurts performance, especially in larger projects. In this tutorial, I’ll show you the best way to handle sprinting and stamina efficiently using Set Timer by Function Name and Clear Timer by Function Name.
This method reduces resource usage, keeps your system clean and scalable, and ensures better performance in production-level games. We’ll also add a stamina UI with a progress bar to make it more user-friendly.
🚀 What You’ll Learn:
✅ The problem with Event Tick and why you should avoid it
✅ How to use Set Timer by Function Name for better efficiency
✅ Implementing a stamina drain and recovery system
✅ Creating a UI stamina bar that updates in real time
✅ Best practices for performance optimization in Unreal Engine
📂 Chapters:
0:00 - Introduction & Why Event Tick is Bad
0:49 - Setting Up Sprint & Stamina Variables
2:41 - Sprint Timer Function Implementation
6:40 - Stamina Recovery System
7:58 - Creating a Stamina UI (Widget Blueprint)
8:20 - Bonus: Adding a Progress Bar
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