Bake Character Animation for Game in Unity 3D. Properly Export Animation to FBX in Maya 2020.

Опубликовано: 22 Март 2020
на канале: DIGA Hub
9,035
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In this video, I will show you the workflow of exporting character animations from Maya 2020 to Unity 3D, and use the animations for character control in Game. The animation cycles were created in separate files in Maya. To apply the animations clips on one character, I merged the animations into one project and exported it into FBX format so Unity 3D can read it.

Here are the videos shows you the rigging & skinning workflow:

(1) Skeleton and Joint Orientation Axis. Rigging in Maya 2020
   • Skeleton and Joint Orientation Axis. ...  

(2) Fix Skin Weight on Character using Bind Skin, Paint Skin Weight, Component Editor and more in Maya 2020
   • Rigging and Skinning to be EASY! Bind...  

(3) Create IK/FK Character Controller, Driven Key, Reverse Foot Rig, Constrains, and more in Maya 2020.
   • Create IK/FK Character Controller, Dr...  


Here are the videos shows you the animation workflow:
(1) Walk cycle
   • Animating a Walk Cycle. Lady walk ani...  
(2) Jump cycle
   • Animating a Jump Cycle. Monkey Style ...  


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