Really clean run, we got within 20 seconds of our sum of best segments. Main timesave was our entrance and final boss being a bit cleaner than in the 10:17 but lost some time on the transition to the final boss. We are likely not coming back to this until newer strats are found. I'll most likely be working on a solo speedrun and solo RoN on hunter over on my twitch @ / xemo .
Teammates:
Seiun: • World's FASTEST Ghosts of the Deep Sp...
Fishy: • Ghosts of the Deep Speedrun WR[9:41]
Run Explanation:
Entrance is just 2 warlocks with Winter's Guile Heat Rises builds just going back and forth with wizard spawns. After the 3rd cycle, one leaves, swaps to a hunter, and hits a checkpoint at the bottom of the beginning water section. The 3rd player does a DSM (default spawn manipulation) and goes to the first boss to pull us.
In Echtar, both hunters go underwater and grab symbols while the warlock uses Heat Rises + Touch of Flame, Restoration x2, Sunbracers build to clear the room. They Fourth Horseman for the Lucent Wizards and drops a Luna's well and swaps to Rain of Fire for quick reloads.
For Simmumah, 2 players instantly grab their symbols while 1 stays outside to start creating the triangle. Once both players come outside, the outside player goes and grabs the 3rd symbol to start DPS. We use 1 Gathering Storm, 1 Well, and 1 Tether with 1 Gjallarhorn, 1 Cold Comfort with Envious Assassin + Bait and Switch, and 1 Hothead with Clown Cartridge and Tracking Module.
#destiny2 #speedrun #seasonofthedeep #ghostsofthedeep
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