Unity Hand Tracking on Quest is out! According to Oculus, at this time, applications that have hand tracking will also need to support controllers, so I figured I would create a small wrapper in Unity that creates a common set of inputs between Hand Tracking and Controller Buttons. This way we as community have a small framework to use to start prototyping with. And for even faster prototyping, I figured why not hook into VRTK as well to make things even smoother!
Relevant Links:
AmazonBasics USB 3.1 to USB-C for Oculus Link: https://amzn.to/36uD1TY (affliate)
Oculus Hand Tracking Documentation : https://developer.oculus.com/document...
FusedVR Hand Tracking SDK : https://github.com/FusedVR/Oculus-Que...
Some Links that help support the channel :
Check out our book on Amazon : https://amzn.to/2lmry7H (affliate)
Leap Motion : https://amzn.to/2VDTcur (affliate)
Looking to get into VR? Try Oculus Quest : https://amzn.to/2otkjfe (affliate)
Or for PC VR try Vive Cosmos: https://amzn.to/2ILa6lo
(affliate)
Want to Donate?
Bitcoin Address : 3QzAxbMBVr9nrq64AtcwjUoBqVgyjyHQcR
Ethereum Address : 0xB2B92DDAC0c8D976ee22Daf58Ff67AeBD194dE0d
----------------------------------------------------------------------------------
Welcome to FusedVR! These videos/streams are a chance not only for anyone to learn more about AR/VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own AR/VR development, your future projects, or just AR/VR in general, we would love to talk with you about it!
Interested in keeping up to date with the channel? Follow us on social media or subscribe to the channel!
Twitter : / fusedvr
Subscribe on Youtube : http://bit.ly/1SZXwtn
#oculusquest #unity #vr