In this tutorial we'll go through rendering a completed Maya animated rig using Unreal 5 from start to finish. This tutorial aims to make it simple for someone with limited experience in Unreal to get going with some of the basic settings and project management so you're able to implement the workflow in your own animations quickly.
This workflow will not cover live link or USD - look for those in future videos as we start cover more complex topics.
00:00 Intro
00:25 Unreal Project Setup
02:47 Maya Export Settings
06:10 Unreal Import Settings
07:42 Scene setup
10:20 Character Setup
15:42 Animation Sequence Setup
21:15 Depth of Field
23:05 Render Output Settings
26:53 Compiling the Image Sequence
28:16 Final Thoughts
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