🎮 Want to learn C++ in Unreal Engine but not sure where to start? In this beginner-friendly tutorial, I’ll walk you through creating a simple door-opening mechanic using Blueprints and then show you how to rebuild the same feature in C++.
✅ You’ll learn:
How to set up components in C++
UPROPERTY and UFUNCTION macros
Handling overlaps and events
The relationship between Blueprints and C++
This is a great starting point if you’re comfortable with Blueprints and want to get into Unreal’s powerful C++ framework.
Guide to installing Visual Studio for UE: https://dev.epicgames.com/documentati...
Guide to installing Rider for UE: https://www.jetbrains.com/help/rider/...
📁 Project files available on Patreon
/ alizoh
Chapters:
00:00 Intro
00:39 The Setup
02:40 Creating the Door actor in Blueprints
08:46 Creating the Pressure Plate actor in Blueprints
18:20 Creating the Door Class in C++
35:04 Testing the C++ Door
38:27 Creating the Pressure Plate Class in C++
45:10 Testing the C++ Pressure Plate
49:01 Continue implementing the Pressure Plate Class in C++
58:05 Final Test of C++ functionality
58:35 How Blueprints & C++ Work together
01:03:23 Summary
💬 Got questions? Drop them in the comments below!
#UnrealEngine #C++ #GameDev #Blueprints #BeginnerTutorial
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