WebGPU compute shaders are powerful GPU programming tools that are available to us right inside our browser. This crash course will teach you the basics of what you need to work with compute shaders.
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Links:
Github Project:
https://github.com/visionary-3d/mnist/
(NOTE: the final matrix operation code used in the video will be open sourced later when I make sure that the code is stable and works. I will make a video on it when I open source it 😉 )
Articles Mentioned:
https://surma.dev/things/webgpu/
https://webgpufundamentals.org/
Chapters:
00:00 part 0 :: intro
01:00 part 1 :: start with the problem
04:09 part 2 :: building the interface
05:50 part 3 :: writing a compute shader
09:55 part 4 :: the gpu compute hierarchy
13:15 part 5 :: execute
18:02 part 6 :: training the network
18:42 part 7 :: outro
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Shaders Crash Course:
• Three.js Shaders (GLSL) Crash Course ...
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