This video will walk you through creating a Scene Manager in Godot 4 that will handle loading progress, displaying transitions, and transferring data between scenes before unloading the newly loaded scene. With this you'll be able to change scenes in your godot project while handling loading and data transfer, all with one line of code :) Transitions included are fading to black, wiping, and zelda-style level transitions.
• This Godot Shader Simplified My Workflow
0:00 - Intro
0:14 - The Final Product
1:48 - How it Works
2:25 - Level Structure
2:47 - Door
4:11 - Door Settings and Export Vars
5:35 - Loading Screen
5:59 - Transitions
7:02 - Loading Screen Code
9:20 - Bird Attack
10:32 - Level Code
13:37 - Scene Manager
15:28 - ResourceLoader & Background Loading
17:17 - Resource Loader Load Status
22:17 - Zelda Style Level Transition
24:02 - Adding New Transitions
27:00 - Displaying a Loading Bar
28:22 - Outro
SOUCRE CODE
https://baconandgames.itch.io/scene-m...
Assets by KenneyNL
https://www.kenney.nl/
#godot #scene #manager
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