In this video, Kirill and I tried to analyze the technical side of such a wonderful game as Death Stranding, we really hope it turned out to be interesting!
Kirill's Channel - / @selectfrom
Channel support - https://www.donationalerts.com/r/digi...
-Introduction 00:00
- Anti-aliasing types 00:31
-Chess rendering 04:23
-Space effects 06:47
-Rendering characters and animations 08:48
-Quality vegetation, textures and PBR 10:01
-Rendering reflections and water 11:53
-Particles, Vehicle Physics & Shadows 13:38
-Conclusions 14:41
Full PC configuration:
Mat. board: ASUS SABERTOOTH 990FX
Drives: WD Blue 1Tb | WD Red 1Tb | SSD SmartBuy Revival 3 120Gb
Processor: AMD FX 8320 4.0Ghz 1.3v (CPU NB 2.475Mhz) 1.25v
Cooler: Ice Hammer IH-4600
RAM: 16Gb dual rank \ channel 2100 MHz (11-12-12-35-46 CR1) 1.7v
Video card: Inno3D GeForce GTX 1060 6Gb Twin X2 (~ 2025 \ 9000)
Power supply: OCZ StealthXStream 2 - 700W - PPC to him :)
Sound Card: Creative Sound Blaster Z
Monitor: 27 "BenQ EW277HDR (1080p, HDR400)
OC: Windows 10 Pro 1909
My Live Channel - https://goo.gl/Vi1MXP
Group in VK - http://goo.gl/TmrW0F
Discord - https://goo.gl/4iebry
Instagram - https://goo.gl/txu4Kk
Facebook - https://goo.gl/G6A8r6
Twitch - https://goo.gl/TKdf6Y
Twitter - https://goo.gl/Is7s38
My Steam - https://goo.gl/mJJ0fH
Tracks from the video (YouTube music library):
Urban Lullaby, Escape, Take Me to the Depths, Bring Me Your Sorrows, Checkmate, Mind Stream, Outcast
About me.
I am engaged in "parsing graphics" in games, studying various technologies, hardware in general and its performance tests, peculiarities of microarchitectures, API, etc.
I have been doing all this almost all my free time, for more than 15 years.
The channel decided to create this as a hobby, probably. Sometimes, it's like a "cry from the heart." Sometimes I just want to test something, or just make a video (I'm interested in the editing process itself), and sometimes I just want to tell you about what I know and how in a particular game, for example, a picture looks good or some kind of interesting applied technology or some other algorithm, I like to study how it works and looks in games. And just admire these technologies.
I've been playing games since 8-bit consoles, and this has been for 20 years. And with the advent of my PC (~ 2001, I don’t remember exactly), I began to be interested in graphics in games, tests, overclocking, of course then I didn’t understand much. And even now I can't call myself some kind of "mega-expert", but I know something;).
#DeathStranding #kojima_productions #digital_laboratory
Смотрите видео Death Stranding - Complete technical analysis of the game онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь DIGITAL LABORATORY 21 Июль 2020, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 5,84 раз и оно понравилось 50 людям.