Learn how to implement simple RigidBody projectiles (bullets) that have unique impact effects based on the material of the object they hit! This adds a lot of realism into your game by having customized particle systems coming out of stone, metal, living organisms, water, dirt, grass, etc...
We'll also have a default impact effect play if we didn't specifically map a material so we can guarantee a hit effect will play even if we didn't explicitly map that material to a unique particle system.
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📚 Videos Referenced in this Video:
⚫ AI Series Part 1 - Click to move in PlayerMovement - • NavMesh Basics - Introduction to the ...
⚫ ObjectPooling Introduction - • Introduction to Object Pooling in Uni...
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Chapters:
00:00 Introduction
01:57 Scene Overview - Script Creation
03:20 PlayerMovement.cs - Look at Mouse
03:54 Demo - Player Movement
04:21 Bullet.cs - Variables and Initialization
06:04 Bullet.cs - Collision
07:57 PlayerAction.cs - Shoot Bullets
09:30 Bullet, Particle System, and Player Setup
11:08 Demo - Bullets with 1 impact effect
11:27 Import Unity Particle Pack
12:20 Add Material Variation to Scene
12:55 BulletImpactManager.cs
16:12 Bullet.cs - Use BulletImpactManager
17:00 Setup BulletImpactManager
17:34 Demo - Bullets with customized impact effects
18:16 Closing
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