Box Clever - Quirky Animation

Опубликовано: 01 Январь 2010
на канале: Jon Brooks Composer - Music Production
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"Box Clever" - I scored the quirky music for this animation in 2001. Wow, time has flown! It was part of my MA in Film and Television Composition at Kingston University, London (2001-2002). Ed Taylor produced the animation. I was provided with a small ensemble "The Fibonacci Sequence" (1 Viola, 1 Cello, 1 Clarinet and 1 Trumpet). It was recorded in Gateway Recording Studio, Kingston. I conducted the music and also created the sound design.

YouTube Channel:    / jonbrookscomposer  

Ed Taylor won Best Student film - Everyman Animation Festival, London, for his work on this.

It is also featured on the Sibelius (software notation) CD with my score as a demo tutorial for scoring to picture.

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Feel free to check out my website for more information and music: http://www.jonbrooks.co.uk

This animation, including the soundtrack, is subject to copyright and is provided for demonstration purposes only. © 2009 Ed Taylor/Jon Brooks.

Some of my musical influences include: Jerry Goldsmith, Gustav Mahler, Danny Elfman, R. Strauss, John Williams, James Newton-Howard, Wagner, Debussy, Patrick Doyle, Shostakovich, Vaughan Williams, Bill Conti, Sibelius, Elgar, Klaus Badelt, Michael Giacchino, Aerosmith, Elliot Goldenthal, Harry Gregson-Williams, James Horner, Def Leppard, Michael Kamen, Ennio Morricone, Hans Zimmer, Christopher Young, Gabriel Yared, Bon Jovi, Debbie Wiseman, Shirley Walker, Brian Tyler, Alan Silvestri, Howard Shore, The Beach Boys, Marc Shaiman, Wishbone Ash, Graeme Revell, John Powell, Mozart, Rachel Portman, Michael Nyman...... and many more!!!

ANIMATION: (As cited on Wikipedia)
Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g. puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25 or 30 frames per second.

Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.

Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. This animation takes less time than previous traditional animation.

2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of, interpolated morphing, onion skinning and interpolated rotoscoping.
2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated.

3D animation is digitally modeled and manipulated by an animator. To manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few, these techniques fall under the category of 3D dynamics. Well-made 3D animations can be difficult to distinguish from live action and are commonly used as visual effects for recent movies. Toy Story (1995, USA) is the first feature-length film to be created and rendered entirely using 3D graphics.


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