Unreal Racing - Anti-Ghosting Temporal AA FIX for Unreal Engine

Опубликовано: 11 Апрель 2023
на канале: Davit Masia
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Im working with the guys from BionicApe to get rid of ghosting due the use of TAA, trying to get a solution focused for racing games but may works for other kind of games due we're using different algoritms and customizations.

What we are doing is editing the TAAstandalone.usf, the shader that EPIC uses for anti-aliasing adding different formulas to remove ghosting from each possible scenario.

In this case you can see a car moving over a reflection plane and a platform that uses the most noise texture, to show the worst case scenario for a TAA and how much the ghosting is reduced.

Still working on it, but this starts to look pretty decent.


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