Learning how to use LUTs to apply color correction to your scenes in Unreal Engine.
The last few minutes of this video is just me talking about "Film Look" from a conceptual perspective, and a bit about how Films have changed over the years. This Edit was rushed, so it is likely imperfect at best, really just gave it an overall "UMMM" reduction, and tried to remove most of the gaps in my speech, which was an overall about 5min runtime reduction. This video is just presented "as is", and no updates or corrections will be forthcoming in the future, no matter how much you don't like that I layer in music. :P .
Link to UE Docs where you can get the source File base LUT that is used in this video:
https://docs.unrealengine.com/4.26/en...
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