Flying Kick Cascadeur Animation - Blocking to Unreal Engine

Опубликовано: 26 Июль 2023
на канале: Ratchet Games Studios
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Some more testing in Cascadeur animation software. This is mocap from a video file and put through blocking pass, spline pass, and finally imported into Unreal Engine. It's early in Alpha development and still needs some tuning but shows promise for mocap using video.

I had to rotobrush the footage from AfterEffects to get a better result for Cascadeur to interpret. The first result was nice but rough so the blocking pass has some adjustments from myself. Spline Pass was where majority of work was done to smooth motion, lock feet, and change some poses to be more readable and dynamic. Finally, imported the exported FBX into Unreal Engine.

Footage Credit - Ginger Ninja Trickster -   / @gingerninjatrickster  


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