🔷 All the remaining big bads: Minotaurs, Bulette, Owlbear, Spectator, Hook Horrors, Duergars
🔻 Timestamps & stuffs:
◆ 00:00 - Minos Brothers
• Brute-Mino (2H) is vulnerable to Bludgeoning damage, druid can use Shillelagh to turn their clubs into 1d8 each and dual wield them to bonk the bull. Use "protection against crits" helmet and cast Mirror Image for 26 AC to withstand hits from them.
• Once the Brute is dead, you can retreat to the corner nearby, using Flaming Sphere to block the way in. Flaming Sphere is immune to damage and you can dip your bow into it flame, Reckless Roar provides easy advantage for close range bow attack.
◆ 03:29 - Bulette
• It runs on 3rd round, so you need to burst it down quickly or it would just peace out soon after. Dual-wield Flameblade with Dragon Grasp for burst damage, and Mirror Image to avoid getting hit or you would lose concetration on Flameblade.
◆ 05:47 - Shaft of Broken Spear
◆ 08:16 - Head of Broken Spear (Owlbear)
◆ 09:52 - Spectator
• DW Flameblade + Dragon Grasp for burst damage, but Vision of the Absolute spear is also a good counter. The spear deals extra 2d6 and can blind Spectator, so even if you failed to kill it on get go, run to the platform below & Spectator wouldn't be able to attack from range while blinded.
• Otherwise Spectator is not an ideal enemy to go blows for blows and spells to spells due to it Paralyzing Ray, once hit in solo you becomes it punching bag for 3 turns.
◆ 13:04 - Hook Horrors
• They have quite the health pool but not much of a threat as they often spending a turn calling for help. You can go back to Moonbeam and Magic Missile against these guys, shove an isolated one below then pick the fight with rest of them on high ground.
◆ 17:03 - Duergars
• Their leader can be shoved into the water nearby. However if you fail your Percetion check, put Moonbeam right on top of the ranger position to surprise them instead. Once in combat, shove or Thunderwave the leader. Basically the same setup, only in different orders, cycle between Magic Missile and Moonbeam like usual for rest of the fight.
★ Character Progression:
• Level 1: Wood Elf
• Level 2: Land Druid
• Level 3: Coast Circle
• Level 4: Magic Initiate - Wizard / Magic Missile as 1st level spell
✎ Playlist: • Baldur’s Gate 3 - Early Access: Solo ...
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