Make A Game Like Pokemon in Unity | #48 - Persisting Scene States

Опубликовано: 15 Май 2021
на канале: Game Dev Experiments
5,078
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This is Part 48 of Make a Game Like Pokemon Series in Unity. In this video, we'll look at how to persist data between scenes. So before a scene is unloaded, we'll store all it states, and we'll restore it when it's loaded again.

Get the complete project files of the series by becoming a supporter on Patreon
  / complete-project-39632268  

Script files for each part of this series (You can use this to compare with your scripts and find any mistakes)
  / script-files-for-38708232  

Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...

0:00 - Intro
0:46 - Explaining issue where scene loses its states when unloaded
2:56 - Saving the states of a scene before unloading it
14:45 - Fixing issue where previous scene is not unloaded

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