Chicken NPC Animations, State Machine with Navigation and Avoidance - Godot Tutorial - Pt 10

Опубликовано: 14 Ноябрь 2024
на канале: Rapid Vectors
3,274
144

Part 10 - You will learn how to create an NPC with animations which you can control using a State Machine. You will transition the chicken NPC between the Idle and Walk states. I will also show you how to setup a Navigation Region 2D so that you can configure the Navigation Agent 2D for the chicken and randomly move the NPC between points inside of the navigation region using walk cycles.

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🎬 Video Chapters
0:00 - Introduction
0:36 - Create test scene NPC chicken
1:48 - Create the chicken NPC
2:26 - Create the chicken animations
4:05 - Create the NPC State Machine
4:35 - Create the Idle State
8:30 - Create the Walk State
13:58 - Add the NavigationRegion2D
14:49 - Add the NavigationAgent2D
28:27 - Add chicken Walk Cycles

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