A modeling artist’s step-by-step guide for creating USD sets in Maya, taking advantage of USD concepts such as payloads, display purposes, sublayers, instancing, and referencing. Gleaned from lessons learned from Animal Logic, Disney, and Pixar.
CHAPTERS
00:00 Intro
00:38 Prep Proxy and Render Geo Groups
03:00 Prep USD Preview Surface
03:35 Step 1 Exporting Set Elements
07:00 Step 2 Assemble Set Elements
10:40 USD Payloads
12:19 USD Point Instancer
14:10 Render and Proxy Purposes
16:05 Step 3 Add Modeling Sublayer to Set
17:20 Let's Review!
Download the FREE Maya Shelf Button "Export USD Geo" from my Github:
https://sharktacos.github.io/VFX-soft...
Check out part 2: A Lookdev Artist’s Guide to Creating USD Sets in Maya:
• A Lookdev Artist’s Guide to Creating ...
Additional Resources
Animal Logic’s ALab USD scene: https://animallogic.com/alab/
ALab Documentation: https://usd-alab2.s3.amazonaws.com/do...
Disney’s Mohana Island USD scene: https://www.disneyanimation.com/data-...
Pixar USD assets (including Kitchen_set) https://openusd.org/release/dl_downlo...
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