(A lot of) Blender artists maybe still using 2.79 and they are used to set higher tiles for faster GPU rendering. Usually by using the Auto Tile Size addon. This is still necessary in 2.79b for optimized GPU rendering.
But in the 2.80 official release and the 2.81 Beta/2.82 Alpha daily builds there are significant improvements to support optimized hybrid rendering with CPU and GPU. The dev team has been working on multiple CPU/GPU support for single tiles with the goal that tiling doesn't matter anymore. This means you can use 16x16 for any case. This makes sense of course.
I revisited my 2018 comparison I created with Mecabricks a LEGO® scene with 25,999 LEGO parts and 40,825,145 faces using the principled shader with SSS and textures like scratches and fingerprints. Loading the scene in 2.82 Alpha works without issues like intended. I never experienced a software that extreme downward and upward compatible.
The comparison shows that rendering at 64x64 is the fastest GPU only method in this specific scene. 16x16 is faster than 256x256.
Schenker XMG NEO 16 – 32GB RAM – GTX 1060 6GB – i7-8750H
Blender 2.82 Alpha 0bee94f920f9 19.11.05
Path Tracing Samples: 256 + Internal Denoiser
20m 32s @ 16x16
19m 43s @ 64x64
22m 13s @ 256x256
14m 07s @ 16x16 GPU+CPU (Hybrid)
The video has been accelerated to 1,100%.
Смотрите видео Blender 2.82 Alpha Cycles GPU Render Comparison with different tile sizes (4K) онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь el profesor 06 Ноябрь 2019, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 5,664 раз и оно понравилось 107 людям.