3D Minimalist Environment Made with Blender
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Credits : Gameaning Studio
Email us : [email protected]
CEO mail : [email protected]
Website : https://GameaningStudios.com
Discord : / discord
LinkedIn : / gameaning-studio-1a42181b1
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Who we are :
Gameaning studio is a multinational graphic design, animation, game art outsourcing and game development agency with founders and contributors from all over the world. Having a very skilled and unique team of Game developers, 3D modelers and game artists ready for outsourcing is what really gave our studio its name and existence, We are glad to have them around!
We are into both 2D & 3D game art and development, starting at rock bottom, building it from scratch, from art, animating, and lightening to development.
Along the years of experience in game art field, we faced many challenges and projects that sharpened our knowledge and made us closer to be the best 3D, 2D game development and game art outsourcing company. If you are in need of any game art in any style, that’s great! We would love to be a part of your game!
Whether you are thinking of cooperating, hiring, or outsourcing, Don’t worry we have got your back!
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Creating your own Stylized 3D Environments for Beginners
Easy, right? They're just places! Games are deceptively simple organisms, though. Those that take the most care with their environment create non-intrusive tangibility: a place where the player doesn't feel that they're surrounded by artificial geometric shapes doctored up to give the illusion of a living world to play in. Tricking the user into thinking they're trapped in a desolate space station or deep in the ocean's depths, when they're actually in a comfy computer chair, takes careful planning, iterative execution, and a lot of trial and error.
Notice that, despite this having a relatively complex silhouette with curves, I didn't go overboard and add lots of boxes to try to create a curved surface. You'll find that, once you turn off the visuals of collision, you can get away with a lot more simplistic shapes than you may have initially anticipated. Not only will these simple collision setups save you time, they also function better; fewer things can go wrong when shapes are kept simple. Also note that there are no hard 45 degree angles and sharp corners that fish can get stuck on; the collision has a shape that would allow objects to roll off of it if collision occurred. This is important!
Have you ever played a game where you get snagged in unseen places? It's very unsatisfying, and a sure sign of poor collision placement. Keep it simple, and, if you can, keep it obtuse, with angles that don't trap the player in a collision. These technicalities may be a tad boring, but you will save untold time and stress if you spend a bit of time coming to understand how 3D scenes work, and have a strategy in mind before placing your first piece of geometry, light sources,
It would take most of us a lot of time to produce a lackluster 2D image like the one on the left, but with the powerful 3D packages we have access to today, it's possible to generate all sorts of interesting visuals with nothing more than simple geometry, lighting, and an eye for color and mood. Many strikingly beautiful games get by on these core elements alone
Let's say you were making a game with lots of adventure, where one moment the
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hoinKiuma
Gameaning
Gameaning Studio
GameaningStudio
3D animation Studio
Game development Studio
#Blender
#environment
#3D_Modeling
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